AI Insights · Timothy · January 2022
Top 5 Simulator Games in Ecuador Q4 2021
In the fourth quarter of 2021, the top 5 simulator games in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the fourth quarter of 2021, the top 5 simulator games on a unified platform in Ecuador exhibited diverse trends across downloads, revenue, and active users. Data from Sensor Tower reveals the following insights.
Makeover Games: Makeup Salon experienced fluctuations in its weekly revenue, which peaked at around $106 in late November. Weekly downloads saw a decline from 7.6K at the start of October to a low of 3.3K in mid-December, before rebounding to 6.4K in the last week of the year. Active users also showed a similar pattern, starting at 20.6K in late September and ending at 17.7K in December, with a notable dip mid-quarter.
Slime Games: ASMR Simulator had a steady weekly revenue of around $90 in early November, but it dropped to nearly zero by the end of December. Downloads remained relatively stable, hovering between 3.2K and 5.3K throughout the quarter. Active users were consistent, maintaining around 18.8K in late September and closing the year at approximately 17.2K.
BabyTV - Kids Videos & Songs showed a significant spike in weekly revenue, peaking at $113 in mid-October. Downloads remained low and stable, averaging around 100 per week. Active users also remained consistent, starting and ending the quarter with around 113 users.
WildCraft: Wild Sim Online saw its weekly revenue peak at $105 in late November. Downloads showed a steady upward trend, starting at 3.4K in late September and peaking at 3.9K in late November. Active users followed a similar trend, increasing from 12.3K to 12.9K by the end of November, and maintaining around 12.4K in the last week of December.
Goat Simulator had its highest weekly revenue of $87 in mid-December. Downloads fluctuated slightly, peaking at 1.1K in early October and maintaining around 900 towards the end of the year. Active users showed a slight increase from 2.7K in late September to approximately 3K by the end of December.
For more insights and detailed data, visit Sensor Tower.